I created several objects using Maya and Substance Painter, then combined them in Unreal Engine to create a 3D world.
This project focused on character concepts, character creation, and staying true to a specific style.
I was tasked with creating a digital sculpture using pictures of a physical sculpture in a museum.
I created a 3D model from scratch, sculpted it, colored it, and added a hair simulation.
This was an in-depth focus on the anatomy of an arm.